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Controls in General - Menu (ntsc-j)


- Moving the cursor.
- Moving the cursor.
- Confirm.
- Cancel.
- Information about items.

Controls in General - Menu (ntsc-u, pal)


- Moving the cursor.
- Moving the cursor.
- Confirm.
- Cancel.
- Information about items.

Controls in General - Landscape (ntsc-j)


is used to move you around the landscape, and to change the direction of jumps.
are used to get by taunting enemies and making them mad.
is used to examine things and to advance in dialogs.
is used to jump and dodge, and to advance in dialogs by skipping parts.
is used to get to the menu, and to skip cutscenes.
is used to check the map.
 is used to change to Jack's Pumpkin King form, and back.
 is used to change to Jack's Santa form, and back.
 is used to switch between targets when using manual lock-on.

Controls in General - Landscape (ntsc-u, pal)


is used to move you around the landscape, and to change the direction of jumps.
are used to get by taunting enemies and making them mad.
is used to examine things and to advance in dialogs.
is used to jump and dodge.
is used to advance in dialogs by skipping parts.
is used to get to the menu, and to skip cutscenes.
is used to check the map.
 is used to change to Jack's Pumpkin King form, and back.
 is used to change to Jack's Santa form, and back.
 is used to switch between targets when using manual lock-on.

Controls - Soul Robber


There are basically three forms of Jack, Soul Robber Jack, Pumpkin King Jack, and Santa Jack. You will most likely use this one most of the time, and switch to the other two to do certain things. At the Witches' Shop you can purchase Soul Robber upgrades to increase its damage, reach, grabbing, and consecutive hits limit.

is used for normal attacks. As you buy Soul Robber upgrades, you will be able to do more consecutive hits with it (maximum 4), with every hit dealing a higher damage.

If you turn around before pressing , Jack will do a spinning attack, which can be used to deal small damage to enemies that are very close, and since it hits many times, it can be used to be build up a combo. It also has a very good side effect, and that is why it is worth using. When you're spinning, things dropped by enemies (souls, music notes) will be pulled towards you, making them much easier to collect.

is used to grab things. These things are grapples, which you can use to swing from them, most of the enemies, and lots of other items, such as pumpkins, dice ( Tongue), etc. When grabbing an enemy you can keep hitting him to the ground till the Soul Robber lets you, or till he dies by pressing more times, or by pressing you can throw him at other enemies. As you buy Soul Robber upgrades, you will be able to grab more types enemies, and have them grabbed for a longer time.

Both attacks can be charged up, just hold their button until Jack says Are you ready?. In case of , releasing it now will do much more damage. In case of , when releasing him, Jack will grab an enemy, and spin with it, clearing the area around you, and even getting an for every enemy that is close enough.

can also be used to charge them up. When you are close to an enemy, press it. If you were close enough, the Soul Robber will be charged up immediately, ready to pull of one of the two "charged" attacks. Be careful, though, because this will make that enemy mad.

Controls - Pumpkin King


This form of Jack has some nice fire-based attacks. You get to use it after completing Chapter 5. In order to use any of Pumpkin King Jack's attacks, you will need Red Souls (). You can either buy these in the Witches's Shop, or sometimes you get them when defeating enemies. At the shop you can also purchase upgrades for Pumpkin King Jack, which will increase your fire attacks' efficiency, and the maximum amount of you can carry (which is 5 by default, and will increase to 7, then 10).

uses Jack's flamethrower attack. It is pretty effective. cost: about 0.1.

is used to do a fire bomb attack. This will deal a lot of damage to close enemies, and it will also push them away. cost: 1.

Controls - Santa Jack


This form of Jack can be mainly used to surprise enemies to get some , or to calm them down. You get to use it after completing Chapter 8. By default it has one ability. At the Witches' Shop you can get the other three, and you can also purchase upgrades for all four.

is used to drop various presents or use the Pumpkin Shield (Easy mode), depending on the currently selected ability.

is used to switch between the four (three) abilities.

is used to activate your dropped items.

Re-Possession presents can be used to calm down mad enemies.
Scared Stiff presents can be used to stun enemies for a few seconds.
Cold Front presents can be used to freeze enemies, and they also deal some damage.

Fighting in General, Regular Enemies


In Oogie's Revenge you will have to fight a lot. There are quite some kinds of enemies, and you might need a different strategy against each of them. All regular enemies have two forms, a normal, and a mad one. Mad ones are more colorful and more powerful, and they also drop more souls when defeated. Taunting an enemy might make it mad. Surprising a mad enemy will turn it into normal.

Blue Skeletons


These are the easiest to defeat. They are quite slow, and their reach is much shorter than yours. Only mad ones can reach you while spinning. Use the way you prefer to beat them up! Smileb

Heat Skeletons


These can be quite annoying. They are still pretty slow, but since they can throw bones, their reach is much longer than yours. When they are around, it is recommended to get them first, so they will not distract you with their "bonemerangs".

Orc Skeletons


These are much like Blue Skeletons, only, mad ones have clubs as their weapons. They are also slow, and have a short reach, and only mad ones can reach you while spinning.

Troll Skeletons


These are very big skeletons, with very big clubs. They can only be grabbed with a level 3 Soul Robber. Without that, trying to grab them will turn them around, which is also useful. After taking a certain amount of damage, they will drop their clubs. You can grab these, and throw them back at them. This is recommended, because the camera tends to lock onto them anyway. If you use normal attacks against them, watch out, because they will try to retaliate after getting hit by the Soul Robber's most powerful swing. After getting beaten, they drop lots of Soul Coins.

King Skeletons


These are very big skeletons as well, only, this time with very big axes. They are the same as Troll Skeletons, with two exceptions. They cannot be grabbed at all, you can only turn them around. They can be only hit while they are growling, or from behind.

Halloween Ghosts


These are pretty fast, and quite good at dodging. When you face towards them, or try hitting them, they will go away from you. But if you turn away from them, they will come close to you. And that is your easy chance to get them! Grabbing and making them eat some soil works the best. If you let them close enough to you before turning towards them, you will even get an !

King Ghosts


These are the stronger, and more intelligent version of Halloween Ghosts. Use the same tactics against them.


Tricks and Treats


These are cowards, just like Ghosts. They will spend most of their time away from you, dropping traps on the ground towards you. When you are surrounded by other enemies as well, these can make dodging hard, so just destroy them with , then get their owners. They keep shouting "Trick" and "Treat" at you, which is kind of funny. Smile



Baby Spiders


You will encounter these when fighting Super Spiders, but they appear in some other areas too, and their behavior there is much different. While the ones with Super Spiders don't actually do anything, the others will try to rob you. If you let them touch you, they will steal 100 Soul Coins from you, unless you kill them right after.

Jumping and dodging are things you will want to master as fast as possible. If you are playing with the Japanese version, that is. This part is not so important in the other versions, but learning to do them right will make the game much easier.

The dodging part should be self-explanatory, it is about dodging attacks by jumping away. And although this is not the Mario-like game where you need jumping to get to certain places, jumping has another function as well. When you are in a battle, you will no longer be able to run, you can only do side steps, and that is very slow. Jumping makes this faster. Or even faster, if you know how to do it properly. If you press / at the right time after finishing a jump, Jack will jump on, slightly faster than the very first jump (and keeping this speed if you keep jumping on properly). You can do three such jumps in a row without changing direction, otherwise the last jump will either be a spin or a flip depending on your direction, and that ends your "jump combo", you will need to get speed again. You can use to change this direction.

Basically, dodging around instead of walking always is a good idea, because you will get hit much less likely. When you are surrounded by a lot of enemies, change to Pumpkin King Jack, and use his fire bomb attack to get rid of them. For your needs, Santa Jack is a very good source in general. When there are not many enemies left, let's say 2 or 3, start throwing presents at them, and activate them right away (, , , , , , , , etc, until you get bored of it Wink).

You can build up very nice combos, if you use Jack's spinning attack (turn around, then ). When you are only fighting Blue Skeletons and Orc Skeletons, by only doing this, you can get insane combos. Don't forget to dodge the mad ones' attacks, of course. Or just jump close to them and kill them first. Try using spinning attacks only. How effective is this, you might ask. There is a room, where there are only Blue Skeletons and Orc Skeletons, but loads of them. Now, let's say you are playing in Nightmare mode, so they have 1.5x health. With normal attacks only, you can build up a combo of about 500. With spinning attacks, make that about 2000 (though the counter stops at 999). Besides, if an enemy gets defeated while you are doing a combo, you even get more Soul Coins. Speaking of spinning, once you have a activated, spinning attacks will deal extremely high damage, which is pretty useful against enemies with more health, such as Troll Skeletons and King Skeletons.

If you are surrounded, Pumpkin King Jack's fire bomb attack helps get rid of the close enemies. It will push them far away (except the big ones), or it will most likely kill them. You will also want to use it when you are in a hurry, either because you have to do something within a certain amount of time, or you just want to get S time ranks. You will soon realize, that 10 you can carry as level 3 Pumpkin King Jack, is not much. At all. No worries, there is a way to get an infinite amount of it! But since that makes the game much easier, it is not that easy to get it. Although it sounds simple: get all the figures. If you are planning to get an S overall rank, it is easier, if you do this first. For this, you "only" have to get at least A at everything, and collect all the hidden figures.

Fighting Bosses, Dance


Most boss battles consist of two parts: a regular fight, and dance. It is a good idea to keep the background music turned on, since most of these have attack-sequences, meaning, they will do the same thing at certain parts of the song that is playing. In the regular fight part, by hitting them will make music notes appear around them. Collecting these will fill up your music gauge. When it is full, depending on where the song is at, in a few seconds a dance will start. In dances, you have to press the buttons that start showing up on the left at the right time. Pressing them at the very right time, in other words when they are in the middle, will also get you an ! If you have never done this before, it might be weird, but it is worth practicing a bit, since a good dance does way more damage than regular attacks, and you will need good dancing later on. Plus dancing is fun! Therefore the way described in the boss strategy guides will tell you how to get a lot of music notes. The length of these dances depends on how many times you miss the buttons you are supposed to press. Missing a lot makes them end sooner.

In Easy mode these dances are pretty easy, because the two markers in the middle of the screen are fairly far from each other, giving you more time. But in harder modes, in some dance scenes these are much closer, making it much easier to miss. There is one way to get around this, though. You always have to press these buttons for a syllable or a word in the song that is playing. So, if you try to follow the rhythm of the songs, it will be easier. You should also read this dancing tutorial if you have problems with this.
««« :: Index :: »»»


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